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Garou Carew
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Posted - 2013.01.02 03:36:00 -
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The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. |

Garou Carew
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Posted - 2013.01.02 04:14:00 -
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Alavaria Fera wrote:La Nariz wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. This game is all about numbers if you think alliances don't want good industrialists joining and moving out to nullsec you are myopic. The problem is there is no incentive for industrialists to leave highsec and come live out in null. We have some pretty good industrialists. You'll never catch them in a freighter, in nullsec or even in our corp. Nope. NPC corp, highsec station for the WIN.
If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. |

Garou Carew
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Posted - 2013.01.02 04:35:00 -
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Alavaria Fera wrote:La Nariz wrote:Garou Carew wrote:If I remember correctly you had the opportunity to align with a very good Hi Sec industrial corp that wanted to lease space from you in Null, after entering into a formal agreement one of YOUR members arranged for them to shift the industrials fleet and assets into the leased section of space. For your Corp it was a great joke you ambushed them when they jumped and pillaged their corpses, what wonder you can not get people to move into Null when itGÇÖs inhabited by asshats. As I said in a previous post the problem is not with the game mechanics its with the very people who infest these forums with their whining, and yes Local is a valid point but its not the fix your looking for. They obviously did not do their research which every good organization does before making a business venture. I disagree they were not good or smart. For all we know they would be building supercaps and selling them to an -A- guy who claimed they were one of us. This is a perfect example of player mitigated risk, they could have taken precautions like doing research but didn't so the risk was not mitigated and look what happened. We'd have done it to pvp corp too. They clearly thought they ~had one~ on us, but we already have industrialists. Unlike them, our industrialists are smart and use the best option. Highsec. Best sec
I rest my case; you wonder why Null is stagnant and you complain about the lack of industry. They did the research and trusted to the integrity of a corporation that obviously doesnGÇÖt have any. |

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Posted - 2013.01.02 04:50:00 -
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Shepard Wong Ogeko wrote:Garou Carew wrote:The problem for Null has no relation to the game mechanics and every relation to the mentality of the individuals that populate and more specifically control it. IGÇÖve read these threads for sometime now and as far as I can discern the problems in Null are in the main attributable to the sorry arsed egomaniacs that control it, if they collectively managed their territories effectively they would be developing strategies encouraging Hi Sec dwellers to settle and develop industry in their space rather than continuously whine about how unfair life is. If the retards that control the mega alliances spent half as much effort to develop their fiefdoms as they put into puerile campaigns like Hulkaggedon they could improve Null considerably, this seems to be beyond the capabilities of their pathetic intellects though. In essence if Null sec characters want to see changes in the game they need to realise that there is effectively nothing that the developers can do to improve their lot until they decide to do something themselves. I guess you just didn't read one of the many times it was pointed out how few factory slots player built outposts have. The best manufacturing outpost (Amarr) can provide services for 2 or 3 serious industry characters. Maybe 6 characters if they are "casual", and don't have the Adv Mass Production skill. Or how a single system, like Nonni, often has more factory and research slots than entire nullsec regions. Or how the issues with POS, from module abilities to permissions, keep them from being used to make up for the shortcomings of the poor outpost services.
IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. |

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Posted - 2013.01.02 05:03:00 -
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La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec.
No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS.
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Garou Carew
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Posted - 2013.01.02 05:16:00 -
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Mallak Azaria wrote:Garou Carew wrote:it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost. We don't want the manufacturing security of highsec in nullsec, that would be utterly pointless. We want to be able to upgrade our nullsec industry capabilites for all the time, effort & isk we sink in to them. If you're having trouble finding available slots in highsec, you need to move around.
I can agree with being able to upgrade facilities but not to the same capacity or efficiency as Hi Sec facilities, there is time and effort but also immense rewards and I donGÇÖt really see the point of whining in the forums about the lack of facilities.
As to moving IGÇÖm a tad old and several injuries sort of inhibit my getting around so I prefer to limit my travels to jump in, jump out of the systems that I hide my POS in, it makes for easy travel and I miss the locals at those annoying gate camps, I also like to bubble the gates and have a hictor on hand before I jump it may not help but it eases my tired old mind.
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Garou Carew
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Posted - 2013.01.02 05:19:00 -
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Frying Doom wrote:Frostys Virpio wrote:Garou Carew wrote:La Nariz wrote:Garou Carew wrote: IGÇÖve read it, I just donGÇÖt see it as an insurmountable problem. The issue with POS permissions are restricting and manufacturing outposts are set up that way for a reason [they are outposts], all I see are complaints but there is a vast wealth in null and it seems to me that some people want it all the manufacturing security of Hi Sec and the mineral wealth of Null.
Also you seem to assume that Hi Sec access to factory slots is a given, IGÇÖve setup several POS because its practically impossible to get access to research or factory slots in Hi Sec, also refining, manufacturing and research costs also escalate significantly unless you have faction standings with the station, and who likes to grind?. To be truthful IGÇÖd rather do whatGÇÖs needed at multiple POS or an outpost.
You don't see an issue with player built structures being worse than NPC given facilities. You could go a couple jumps away from that trade hub and find plenty of open slots, the wonders of highsec. No I don't really have an issue with with player built structures, working as intended. As to the vacant slots yes you can find them [when you can find them] but you pay a premium for them unless you have standings, in many cases they are more inefficient than low sec POS, material loss is high if your refining and research times are worse than in a POS. Auto piloting courrier mission for standings is hard. I will confess that is how I did it, accepted only hi-sec missions chucked on auto pilot and went away. Normally to cook or watch a movie.
I couldnGÇÖt do it, it would be as boring as batshit worse than Ice mining. |

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Posted - 2013.01.02 05:45:00 -
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Mallak Azaria wrote:Garou Carew wrote:I donGÇÖt really see the point of whining in the forums about the lack of facilities. It works for the denizens of highsec & a lot quicker too. They only need to complain for 6 months to get the change they desire. We need to complain for years before the idea is considered.
IGÇÖve never had a lot of time for people that whine, and personally I think that the forums are an inappropriate venue to whine. To be honest from what I read there seems to be more Null Sec whiners in the forums than Hi Sec, when Hi Sec players pack a ****** they just cancel their subs for a bit and leave of playing until things improve, the rule of diminishing subs seems to have more of a determining effect in promoting change than whining. Anyway I think that the developers have done a fair job balancing the game, yes there are things that could be improved the question is should they be improved. |

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Posted - 2013.01.02 05:59:00 -
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[/quote]
People have to set them up and keep then in order. It should be possible for them to be as efficient as NPC stuff. Put the entry price higher if needed but at the end, wen all possible upgrade are done to it, it should be pretty much the same. Hell if they still have to be less good than a station, make it so they all keep thier "niches" of what they are ebtter at so people build the one they need the most without having everything in a single basket but the refine rate on the "refining" model should be like the good quality station in high sec, the "production" one like production lines in high and the same for the 2 others. Limit the amount that can eb setup if needed if you still don't want to see too many but it whatever can be built should at least be as good as what is given for "free".[/quote]
That would work, as good or better but not at all things as you say a niche. An intelligent constructive suggestion +1 |

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Posted - 2013.01.03 22:50:00 -
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La Nariz wrote:Perhaps is the people that refuse to even consider what the other is saying that need the social skills revamp? Perhaps miners should be less hostile to outsiders? If www.minerbumping.com is any indication the miners behave far worse than the gankers do.
The reality is that miners/indutrialists have every right to not trust you, time again your corp and its Null pets have demonstrated that you are not worthy of trust and that nothing that you promote can be taken at face value. Dealing with your corporation and your pets is like negotiating with a collective of AspergerGÇÖs syndrome sufferers, you need to realise that you are the problem and anything that CCP implements will only represent a temporary fix. Fix yourself then come back with a little credibility and make suggestions on how to fix the game. |
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Garou Carew
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Posted - 2013.01.03 23:03:00 -
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Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists, despite their angry condemnations on the meanness of null sec pilots that makes 'nobody trusts them'.
I know that renting exists, itGÇÖs not all of Null that I have a problem with, just a certain highly visible element. In fact, I welcome cordial and mutually beneficial relations with Null Sec corps and even old fashioned Pirates with a skerrick of integrity. |

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Posted - 2013.01.03 23:15:00 -
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Lord Zim wrote:Garou Carew wrote:The reality is that miners/indutrialists have every right to not trust you, time again your corp and its Null pets have demonstrated that you are not worthy of trust and that nothing that you promote can be taken at face value. Dealing with your corporation and your pets is like negotiating with a collective of AspergerGÇÖs syndrome sufferers, you need to realise that you are the problem and anything that CCP implements will only represent a temporary fix. Fix yourself then come back with a little credibility and make suggestions on how to fix the game. I got bored with hisec so I decided to say "you know what, I'm going to go into nullsec and see what's there and how PVP actually is. I'll leave most of my assets and wealth in hisec where it's safe, and fart around in cheap **** while I gauge how they treat me". That was 3 years ago. I haven't regretted it for a second, except every time I read posts from miners going on and on about how evil people who have moved to nullsec have turned.
Basically I'm a simple soldier, I mine a bit, explore a bit, and where the opportunity exists I occasional I do a bit of PvP. I operate characters in Hi, Low and Null, [not in WHGÇÖs anymore hate WHGÇÖs] and have for many years, I frequently risk substantial assets to do so, what I object to is the hypocrisy of certain posters shedding tears about the perilous state of low sec activity when they are a major contributing factor to the reason it is like it is. |

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Posted - 2013.01.03 23:21:00 -
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James Amril-Kesh wrote:Garou Carew wrote:Nicolo da'Vicenza wrote:i can't believe i have to convince garou carew and malphilos that yes renting exists, despite their angry condemnations on the meanness of null sec pilots that makes 'nobody trusts them'. I know that renting exists, itGÇÖs not all of Null that I have a problem with, just a certain highly visible element. In fact, I welcome cordial and mutually beneficial relations with Null Sec corps and even old fashioned Pirates with a skerrick of integrity. It's not exactly a secret that the CFC doesn't rent out space.
CFC lacks the essential ingredient, integrity. They have scammed industrialists in the past and their activities have tainted the efforts of Corps who are genuinely looking for renters. |

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Posted - 2013.01.04 05:47:00 -
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James Amril-Kesh wrote: I'm sorry, did you not understand what I said? The CFC does not put up any of their space for rent. None of our corps would be looking for renters.
I understood what you said perfectly well, that doesn't stop them running scams and pogroms on Industrialists and Mining Corps and that is where the problem lays. Basically what we have is a group of entitled oxygen thieves that purport to represent the Null community but in reality only seek to further their own ambitions by whining in the forums as they seem to lack the intellect to achieve this through effective strategy and management of their corp. |
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